js代码
<script type="x-shader/x-vertex" id="wrapVertexShader"> attribute float size; attribute vec3 color; varying vec3 vColor; void main() { vColor = color; vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); gl_PointSize = size * ( 350.0 / - mvPosition.z ); gl_Position = projectionMatrix * mvPosition; } </script> <script type="x-shader/x-fragment" id="wrapFragmentShader"> varying vec3 vColor; uniform sampler2D texture; void main(){ vec4 textureColor = texture2D( texture, gl_PointCoord ); if ( textureColor.a < 0.3 ) discard; vec4 color = vec4(vColor.xyz, 1.0) * textureColor; gl_FragColor = color; } </script> <script src="js/three.min.js"></script> <script src="js/TweenMax.min.js"></script>
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